POV-Ray : Newsgroups : povray.unofficial.patches : Feature idea: unlimited functions in textures : Re: Feature idea: unlimited functions in textures Server Time
8 Jul 2024 16:20:51 EDT (-0400)
  Re: Feature idea: unlimited functions in textures  
From: Rune
Date: 15 Dec 2001 09:36:07
Message: <3c1b5fd7@news.povray.org>

> I think that your idea it's possible and can be made now.
> There is an extension language with it's byte code very
> simililar to VB and cross-platform, it's name is LUA.
> The only thing you need to do is link its lib and call
> the code as an string or as a compiled file. Then you can
> retrieve the retur values as a vector, a single float, etc.

There is already a patch of POV-Ray called POV-Man that allows you do write
shaders in a shader language in separate files that are compiled.

But what I was talking about was a solution in POV-Ray script that could be
written directly in the scene file.

Rune
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